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Game to Story

Behind the scenes of Monster Slayer Chapter One

Published by C. L. Clark in writing craft Share

This week, I’m teaching an awesome generative workshop class at VCFA residency (the MFA I teach at). It’s called “Inspired by Play” and it’s all about using games to write fiction. Games, gamification, and brainstorming toys/tools that I’ve spoken of often, like The Story Engine decks.

Because I think it’s helpful to have an example for the class and because it’ll probably be helpful for all of you, I wanted to place the first chapter of Codename: Monster Slayer (the first draft as it stands now) and the play that led to it.

As I’ve mentioned before, it’s inspired from play with the Ironsworn deck, though I have also incorporated some creature cards and the like from the Story Engine Lore deck.

In the notebook page below, I started with the general idea that I wanted a prologue of sorts, a chance for us to get to know the main character before she hits the shit hitting the fan. Not really a prologue, honestly, but then, I’m not a prologue skipper. (Text below, including some from the next page.)

Missives about queer science-fiction and fantasy from the Patron Saint of Sword Lesbians.

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